Location Recording Sound Design Foley
Sound Librarian has recorded content in many countries around the globe for a huge range of projects and clients.
Natural environments, vehicles, events, firearms and animals. With over 20 years experience we have likely recorded it somewhere at sometime.
From small specialist jobs such as recording high performance cars for Mercedes, or accurately capturing firearms for the Australian Army for the purposes of training, to huge undertakings like sound library production or capturing historic sound content of the National Archives, Sound Librarian has a reputation around the world for high quality capture and production standards.
While games, film and television are all common platforms for Foley production, Sound Librarian has also produced content for AR and VR experiences as well as plug-in tools such as Weaponiser created by Krotos Audio.
The craft of Foley allows for careful planning and production of sound elements to exactly suit the needs a project. The location of the Sound Librarian studio has the distinct advantage of allowing for Foley recording both in studio and outside in the open air. (Yes, it is that quiet here). Content with natural reverb and dispersion adds a sense of life to recordings that many studios struggle to achieve.
Sound design for nearly every game platform over the last 20 years, film, virtual reality, advertising and events. With clients such as Honda, IBM, Universal Interactive, Warner Brothers Interactive on some of the biggest franchise properties such as Jurassic Park, Star Trek and Starship Troopers, Sound Librarian has a long history of delivering top tier content on time and on budget.
Technical implementation using tools sich as Wwise and Unreal blueprints gives sound librarian the edge over many other production companies.